Balldroppings was one night of idle programming that blew up unexpectedly into a web phenomenon. I learned that simplicity is elegant, and C++ is wonderful for low-latency sound+image. I also learned about addiction and glucose metabolism rate highs. Although I do not accredit myself for having originated the idea of interactive lines with bouncing balls, there exists a small following in the online gaming community that gives me such credit, particularly when accusing one another of having copied me in their recent developments. BallDroppings has also been re-implemented in other languages by random people, referencing the name "BallDroppings." All this activity is very surprising to me. It is also a clear example of the great power resulting from refraining to mark intellectual property. A lot of people mistook BallDroppings to be my graduate thesis. I don't try to correct this misunderstanding.